Archetype's Exodus: A Deep Dive for the Hardcore Futurism Fanatic.
For a distinct breed of science-fiction fan, the unveiling of Exodus stood as the most significant moment from a prestigious gaming awards ceremony. It's worth noting, those very fans may not have grasped its full implications during the initial showcase.
Exodus, the first project from a recently established studio filled with former talent from a legendary RPG developer, was first teased a couple of years prior. At the latest event, the development team provided an early release window of 2027, accompanied by a spectacle-filled trailer. Prior to this reveal, the studio's leadership discussed some of the grounded scientific theories that form the foundation for the game's universe: relativistic time effects, human augmentation, and interstellar colonization. These are all appropriately complex ideas, which are inherently difficult to express in a brief, marketing-driven trailer.
“I would have preferred some of those innovative and novel ideas were highlighted in the trailer. What I perceived was ‘stereotypical man in space,’” wrote one observer. Another responded, “The vibe I got was ‘we have a well-known space opera RPG at home.’” Reactions in online forums were similarly divided.
The trailer's strategy certainly is understandable from a business standpoint. When attempting to stand out during a lengthy onslaught of game announcements, what sells better: Scientists discussing the complexities of theoretical science? Or enormous robots combusting while additional mechs emit plasma from their faces? However, in prioritizing spectacle, the developers neglected to include the more nuanced elements that make Exodus one of the more exciting concept-driven games on the horizon. Let's delve deeper.
The Question of Humanity
Does Exodus feature aliens? No. It depends. Consider that image near the beginning of the trailer, showing a bipedal figure with ashen skin and cybernetic components fused into their flesh. That was certainly an alien, right? The truth hinges on your interpretation regarding one of the game's core thematic dilemmas: If you applied gradual replacement philosophy to the human biology, is what results still human?
“We want the Celestials... for a player not intending to invest significant amounts of time into studying the backstory, to still comprehend the basic premise that they're evolved humans, see that they’re an antagonist you have to confront... But also, ultimately, make sure it's enjoyable and that they're compelling and that they function effectively to encounter,” explained the studio's general manager.
Understanding how these non-human beings aren't by definition aliens requires understanding vast expanses of both the cosmos and time. Time dilation — the relativistic effect that time moves differently for faster-moving objects — is an operative scientific basis of Exodus’ fictional framework. Here are the basics: Humanity leaves a depleted Earth in the 23rd century for a remote corner of the Milky Way. Due to time dilation, some human colonists arrive millennia before others. Those early arrivals extensively engineered their biology and took on the “Celestial” moniker.
“There’s different levels of evolution. The people who arrived at the Centauri cluster first... had many thousands of years of evolution into the Celestials... They really see unaltered humans as fundamentally unevolved, beneath them, not really suitable for the upper echelons of society,” stated the game's lead writer.
Exodus is set roughly 40,000 years in the future. Reflect on that timeframe — that's effectively all of human civilization repeated ten times over. Now imagine what humans would look like if they spent ten entire human histories advancing the frontiers of genetic manipulation. You would never recognize the end product as human. You might very well believe you're looking at an alien. The most vicious strain of Celestial, known as the Mara-Yama, can assume various forms. Some possess fangs and appendages and stand enormously tall. Others are encased in armored plating. According to expanded universe lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a mass of tissue attached to a head.
Building a Sci-Fi Canon
Between the pyrotechnics, energy weapons, and battle bears, you might have caught snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, uses a shiny machine that produces a etherial glow. A spaceship flies into a portal and vanishes at incredible speed. This all seems beyond human understanding, the kind of tech linked to a Kardashev Scale-topping civilization. Yet, these are further examples of concepts that appear alien but are ultimately derived in mankind's own ascension.
Beyond the core development team, the Exodus lore is being expanded by what the narrative lead called a duo of “renowned authors.” One celebrated author has already published a doorstopper novel set in the universe, with another planned, while another prolific writer has contributed a series of short stories. Incorporating such respected science-fiction minds into the fold years before the game's release has enabled the studio to develop a rich fictional universe as a foundation for the game.
“It was really a partnership. We had set some parameters, and working with him, he would have ideas... and we would work to see how they all integrated... With someone of that caliber, you don't want to limit him. You want to give him creative freedom,” the narrative director said of the collaboration.
One key scene shows Jun appearing to mold the ground beneath him, forming stone into a makeshift bridge. This material, called livestone, reacts to brainwaves from Celestials or a specific human subclass — descendants of later human arrivals who were allowed certain technologies by the Celestials. Since Jun shows this ability, speculation arises about his nature.
“Jun's not exactly a Uranic human... Jun is sort of a modified version, for want of a better term,” clarified the writer, adding that the ability to interact with Celestial technology is a “central mechanic of the game.”
The vast scale of the Exodus setting — both in physical space and historical time — means there is ample room for multiple stories to exist, drawing from the same core lore without risking interference.
Stories Within the Void
Although Exodus has been on the radar for a couple of years and isn't releasing, several stories have already told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived tens of thousands later than planned, making Celestials utterly alien to her experience. An episode of a television series tells a poignant story about a father searching for his daughter across star systems, with time dilation resulting in profound effects on their family; by the time he finds her, she has experienced many years.
The game itself is centered on “Jun’s story,” set on the planet Lidon — a world largely left by Celestials that has become a refuge. A technological virus known as “the Rot” has begun eating away at everything, including vital life support systems, and Jun must harness his unique powers to {find a solution|stop